50147 - Tools and Creative Techniques for Designing User Interfaces by using Microsoft Silverlight 2.0 |
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| Course Code: | 50147 |
| Course Duration: | 4 days |
| Course Price: | 3320.00 |
| Availability: | |
This four-day instructor-led training course teaches developers and designers how to use the Microsoft Expression Studio product set to build rich and compelling user experiences based on the Microsoft Silverlight 2 platform.
After completing this course, students will be able to:
• Describe the key features of Silverlight 2
• Describe the people, tools, and tool workflow associated with creating Silverlight experiences
• Create and manipulate images by using Microsoft Expression Design
• Create projects in the Microsoft Expression Blend design software
• Assemble and build a rich user interface (UI) by using Expression Blend
• Develop and customise media by using Microsoft Expression Encoder
• Hand off design projects and graphical assets to developers
• Develop basic code in a Silverlight project
• Enhance the user experience by using keyboard interactivity, text effects and ink
• Develop advanced animation effects
• Develop advanced media effects
• Publish a Silverlight application
• Customise the built-in controls
• Create custom user controls
• Create Deep Zoom Silverlight experiences
Module 1: Fundamentals of Microsoft Silverlight Lessons After completing this module, students will be able to: Module 2: Introducing the Workflow for Building Experiences in Microsoft Silverlight Lessons After completing this module, students will be able to: Module 3: Preparing Images by Using Microsoft Expression Design Lessons Lab : Creating Graphic Assets by Using Expression Design After completing this module, students will be able to: Module 4: Introducing Microsoft Expression Blend Lessons Lab : Building a Simple Expression Blend Project After completing this module, students will be able to: Module 5: Creating a User Interface by Using Microsoft Expression Blend Lessons Lab : Expanding PowerPlay Lab : Animating Objects Lab : Performing Page Transitions After completing this module, students will be able to: Module 6: Designing by Using Controls Lessons Lab : Creating Custom User Controls After completing this module, students will be able to: Module 7: Publishing Media Content Lessons Lab : Customising a Video Skin Lab : Publishing with Video Markers After completing this module, students will be able to: Module 8: Creating Deep Zoom Experiences Lessons Lab : Customising a Deep Zoom Project by Using Expression Blend After completing this module, students will be able to: Module 9: Handing Off Your Project to a Developer Lessons After completing this module, students will be able to: Module 10: Performing Basic Development Tasks in Microsoft Silverlight Lessons Lab : Modifying XAML Objects by Using C# After completing this module, students will be able to: Module 11: Enhancing the User Experience Lessons Lab : Writing Ink Messages After completing this module, students will be able to: Module 12: Creating Advanced Animations Lessons Lab : Creating a Snowy Background After completing this module, students will be able to: Module 13: Advanced Media Lessons Lab : Creating an Advanced Media Player After completing this module, students will be able to: Module 14: Publishing Your Microsoft Silverlight Application Lessons Lab : Adding Full-Screen Functionality to a Media Player After completing this module, students will be able to:
This module introduces Silverlight and provides the context for the rest of the course. The module demonstrates the key capabilities and features of Silverlight. The intention of this module and its demonstrations is to create a “wow” factor to enthuse students and get them excited about learning more. It also presents an overview of Extensible Application Markup Language (XAML) to give students an insight into the language on which the tools in Expression Studio and Silverlight are based.
• Introducing Silverlight
• Introducing XAML
• Explain the uses and capabilities of Silverlight
• Create and manipulate common Silverlight features by using XAML
This module covers the life of a Silverlight project from start to finish. The module describes each stage in the creation process, the people typically involved, and the tools that they use.
• Building Silverlight Experiences
• Describe the workflow of the people and tools that are associated with creating Silverlight experiences.
This module explains how to create vector and bitmap images by using Expression Design and export them in a format that is suitable for a Silverlight project.
• Introducing Expression Design
• Preparing Images by Using Expression Design
• Creating a Button
• Exporting Bitmap Images as PNG, and Vector-Based Objects as Silverlight XAML Files
• Exporting Bitmap and Vector-Based Images by Using Slices
• Describe the functionality of Expression Design
• Create a compelling UI button by using vector-based and bitmap graphics
• Prepare and export images by using Expression Design
This module introduces students to Expression Blend, explains what the program enables them to achieve, and shows the Silverlight project structure.
• Introducing Expression Blend
• Creating an Expression Blend Project
• Organising Objects in Expression Blend
• Creating a Silverlight Project
• Describe the core features of Expression Blend
• Build a simple Expression Blend project
• Organise objects inside an Expression Blend project
This module shows the students how to use Expression Blend to create a rich UI. The module describes drawing in Expression Blend and how to use the tools in Expression Blend to create animations. This module also explains how to add basic interactivity to a Silverlight application and provides a brief introduction to the Microsoft Visual C# development tool from a designer’s perspective.
• Drawing and Editing
• Animating Objects
• Introducing Visual C#
• Adding Basic Interactivity
• Enhancing the PowerPlay Application
• Adding Animation to PowerPlay
• Creating a Page Transition
• Adding Interactivity
• Draw and edit images in Expression Blend
• Create Storyboards to animate objects
• Add basic interactivity to an application and perform page transitions
This module introduces the built-in controls that are supplied with Silverlight; details how to customize those controls by using styles and templates and by manipulating control states; and then explains how to create and utilize user controls.
• Introducing Silverlight Controls
• Customising Controls
• Creating Custom User Controls
• Creating Components for a Custom Control
• Creating a Custom User Control and Specifying Properties
• Adding Dependency Properties to Your Custom Control
• Describe the controls that are provided with Silverlight
• Customise existing controls by using styles and templates
• Explain the purpose and use of control states in the Expression Blend design software
• Describe the purpose of, and how to create, custom user controls in Expression Blend
This module shows how to use Expression Encoder to encode video and audio, add markers to video and generate a customizable Silverlight media player.
• Introducing Expression Encoder
• Customising the Media Player
• Adding Markers to Video
• Creating a Media Player and Customising the Background Assets
• Customising the Timer and Chapter Control Elements
• Creating the Timeline and Volume Slider Bars
• Creating the Player Control Elements
• Applying Markers to Trigger Events
• Explain the main features and functionality of Expression Encoder
• Customise a media player
• Add markers to a video to trigger simple events
This module introduces the Deep Zoom feature within Silverlight by way of the MultiScaleImage control, and then explains the purpose of the Deep Zoom Composer application and how to use it.
• Introducing Deep Zoom
• Using Deep Zoom Composer
• Creating a Deep Zoom Experience
• Updating the Deep Zoom Experience by Using Expression Blend
• Explain what the Deep Zoom technology is
• Describe how to create and customise Deep Zoom experiences
This module describes what designers must do to prepare their project for hand-off to a developer so that they can increase the efficiency of the creation workflow. The module describes guidelines and best practices for designers and how to use a centralized source control system to manage a project.
• Preparing Your Project for Hand-Off
• Adding Projects and Assets to Source Control
• Describe how to prepare a project for hand-off
• Explain how to use source control
This module gives a more in-depth look at using Microsoft .NET code to add logic to Silverlight applications. The module shows how to use the default code-behind file, create dynamic effects by using code, and manipulate the more complex properties of objects.
• Silverlight Fundamentals
• Manipulating Objects in Code at Run Time
• Modifying XAML Objects
• Add simple code to a Silverlight project
• Access and modify objects in Silverlight applications at run time
This module shows how to add more features to a Silverlight application, such as keyboard interactivity, text effects, and ink support.
• Adding Keyboard Interactivity
• Working with Text Properties
• Adding Ink Support
• Implementing an Ink Application
• Add keyboard interactivity to a Silverlight application
• Work with text properties in a Silverlight application
• Add ink support to a Silverlight application
This module explains how to create more complex animations by using code. The module describes how to develop spline animations and create scripted animations.
• Creating KeySpline Animations
• Creating Code-Based Animations
• Creating a Background Glow and a Snowflake
• Adding Animation Functionality
• Develop KeySpline animations
• Develop code-based animations
This module shows how to use media effects to give impact to a project. The module describes how to use video brushes to render a video on multiple surfaces and to create live video reflections. The module also shows how to create a custom media player to use in a Silverlight application.
• Painting with a VideoBrush
• Handling MediaElement Events
• Creating a Media Player
• Adding Slider Controls
• Create advanced video effects by using the VideoBrush
• Create an advanced media player
This module describes the final stages of the application creation process. The module explains how to optimize the appearance and performance of a project for the Web and how to effectively publish the project. The module also examines how to use the WebClient object to optimize the download performance.
• Publication Process
• Working with the Silverlight Control
• Optimizing Run-Time Performance by Using the WebClient Object
• Creating a Full-Screen Media Player
• Publish Silverlight content by using Microsoft Silverlight Streaming by Windows Live
• Program the Silverlight control
• Optimize run-time performance by using the WebClient object
This course is intended for developers and designers. This includes visual, interactive, and Web designers who are currently familiar with tools such as Adobe Photoshop, Flash Player, Illustrator and Dreamweaver.
Before attending this course, students must have some familiarity with tools such as Photoshop, Flash Player, Illustrator and Dreamweaver.

